Now at the bottom HID-Test will show all available buttons (except power). Once you created your controller.ini restart HID-Test with sd:/controller.ini. Example pressing right analog stick to the right:Īs you can see offset null changed, so you would write:Īs CStick is the right analog, the left analog would be Stick (X and Y as per axis). Analog Sticks only need offset, not value. So you write the offset (6) and the value (20). First test if your device is supported: press any button / move a stick and the values shown on the bottom of HID-Test should change, if they don't, your device is not supported (do this, without a sd:/controller.ini).įor example, if no button is pressed, the MayFlash Wii Classic Controller to USB Adapter gives:Īs you can see offset 6 (it starts from 0, not 1) changed to value 20, so in the controller.ini you would write (say it's button A): I recommend using an existing configuration as reference (for button names etc). Can someone help me set a button combination for activating or emulating analog triggers on my controller? I understand some games may be affected by the lack of analog triggers, like Super Mario Sunshine. Rather, lack thereof? I think I've managed to disable/mapped the analog triggers to the digital triggers. HIDTest can detect the L and R buttons being pressed individually, but they’re somehow still bound together in-game? I’ll look into it later and update.Īlright, so I believe I've narrowed down the issue to the analog triggers. I’ve got it working now! I’ll go ahead and upload my configuration later in case anyone finds it helpful. How can I distinguish between the two buttons when they share the same value as indicated by HIDTest 0.6? This is the first time I've tried making a profile, so some help or insight would be greatly appreciated. Here's how I've (incorrectly) mapped the L and R buttons in my configuration file: I'm trying to create a controller configuration for the 8Bitdo SN30 Pro and have run into an issue. I also included the "X" and "Y" interchange option to play Star Wars in a better way (for me at least). # This controller has not a rumble option # This controller.ini was made for a PowerA Nintendo Switch Wired Controller Plus Your help is massively appreciated, huge thanks in advance! I have tried loading straight from nintendont instead of Usb loader GX and have same issue.Īm I missing a step in regards to attributing the controller.ini file? here are the contents of the controller.ini I am using. I have no problem loading games and I can use the official gamcube controller but the issue is with the C-stick - it seems to be mixed up, for example on mario sunshine Left and right on the C-stick should turn the carmera accordingly and Up and down on the C-stick should zoom camera in and out but they dont, Up on the stick turn camera left and down turns it right so it makes the game very frustrating to play. I have found a list of controller config files with a download of nintendont and one is titled 057E_0337.ini and first line is, I have renamed file to controller.ini and put on root of SD card and root of HD containing gamecube games, I have enabled cheats in nintendont. I have nintendont working on the VWii side of my Wii U - I use it through USB Loader Gx, I have an official gamecube controller that is connected using a Gameseek-Mayflash Wii U to gamecube controller adapter. Hi I could really do with some sound advise and pointing in the right direction.
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